![]() ![]() Miraculously, I actually made it out alive in the above ill-planned scenario (shout-out to my long suffering team-mates), but the ordeal underlines one of Endless Dungeon's redeeming features: its penchant to entertain during its unscripted, incidental moments. Endless Dungeon is a space western, so I have archetypes in my head from western movies." The artists say: 'Hey, look at this, look at that, look at this!' And it's about finding a balance. "The design says we need certain gameplay archetypes. "Bringing these characters to life is an interesting, very iterative process," says game director, Jeff Spock. Especially when Fassie's special abilities include using cocktails to boost allies, and starting bar fights whereby nearby monsters turn on each other to your advantage. Just like its esteemed forerunner, the procedurally-generated action here is fast and frantic, its enemies are unsightly and unpredictable, and its heroes are, clearly, hardly what you'd call orthodox. This is Endless Dungeon, remember, Amplitude's incoming tower defense twin-stick shooter and successor to 2014's Dungeon of the Endless. ![]() ![]() I'm filling the beer-soaked shoes of Fassie, a hybrid creature with the head of a bighorn sheep and a dragon's body, who's also a bartender and mixologist dressed in a tuxedo because, well, of course they are. ![]() With our team of three on the ropes, our defense turrets all but destroyed, and our morale at an all-time low, it's time for me to step up. ![]()
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